


(Thank you Outlast, Daylight, Silent Hill: Shattered Memories, and Hollywood.) Night falls, you get separated from your group, and all you have to defend yourself is a smartphone with a built-in camera and flashlight. You play as Linda, who’s traveling with her fellow students to a school that, surprise, is squat in the middle of a ghost town across a condemned bridge. I’m aware that this Indonesian game is an obvious callback to the old-school days of survival horror-to Fatal Frame in particular. This isn’t the compassionate voice of Nintendo calling to me from the abyss. (Did that already.) I’m having a hard time taking its concern seriously. Less than a minute ago, after rebooting DreadOut, it kindly mentioned that I’ve been playing for a while and that maybe I should take a break. “You might want to consider switching to casual gaming,” the game tells me. I’m on my third, fourth, fifth time fighting the overprotective “mom” ghost who snips her scissors in my face, and I’m holding down the sprint key, literally counting the seconds it’s taking me to escape from limbo.
